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Wednesday 10 May 2017

Dungeons & Dragons spells created by a neural network

Neural networks, it is said, cannot explain their decisions. Which is probably a good thing, at least when it comes to the machine mind's ideas for new Dungeons & Dragons spells, as guided by Janelle Shane. [via Patrick Ziselberger‏]

It’s a really small dataset, actually - so small that in almost no time at all, it learned to reproduce the original input data verbatim, in order. But by setting the “temperature” flag to a really high value (i.e. it has a higher chance of NOT going with its best guess for the next character in the phrase), I can at least induce spelling mistakes. Then the neural network has to try to recover from these, with often entertaining results.

Moss Healing Word
Hold Mouse
Barking Sphere
Heat on Farm
True Steake
Finger of Enftebtemang
Fomend’s Beating Sphere

For the best one you'll have to click through.

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