In Tiny Islands, by David King, you're dealt cards that let you "draw" particular landscape features on a grid, with occasional breaks to draw coastlines around the forests, mountains, villages and churches you place. Once you've gotten through the deck, your archipelago is scored based according to rules of proximity and placement. It's simple, frustrating and very addictive, with games over in a few minutes and a better high-score always at hand. I've managed to get in the 60s (check out the hashtag for more)—what about you?
Wednesday, 13 November 2019
Popular Posts
-
Looking for something to illustrate a post about crunch-time in game development, I ran into this video depicting many forms of footwear (...
-
You might not know this, but the editors of Wikipedia maintain an automated list of all the world's cookies. The have everything from ...
-
This almost makes up for Peter Jackson's glaring omission of the great spirit Tom Bombadil from the Lord of the Rings films. Image...
-
The coder and artist Brannon Dorsey ( previously ) wondered about the potential of "browser based botnets" -- running Javascript ...
-
A Carnival cruise ship headed to Belize from Galveston, Texas, has suffered a Covid outbreak. 27 passengers are infected, reports NBC News,...
-
Grind coffee espresso-fine for less than $100. A switch flipped in my head last summer and I started drinking espresso again, after a seve...
-
I came across Roger-Pol Droit's Astonish Yourself at the Califonia Science Center museum shop about 10 years ago. I was attracted to i...
-
In First Contact , Book 1 of David Marusek’s ( previously ) science fiction series Upon This Rock , an alien being crash lands in a remote c...
-
" The Bottle Imp " (1893) is a great horror story by Robert Louis Stevenson. (You might want to read it before continuing here, bu...
Powered by Blogger.


